1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
use super::{Easing, TaskProperties, AnimationError};
use std::collections::HashMap;
use utils::extract_unit_value;
use yoga::StyleUnit;
#[derive(Clone, Debug)]
pub enum Action {
Parallel(Vec<ActionBasic>),
Basic(ActionBasic),
Delay(ActionDelay),
}
#[derive(Clone, Debug)]
pub struct ActionBasic {
target: HashMap<String, StyleUnit>,
easing: Easing,
finished: bool,
forever: bool,
duration: u32,
elapsed: f32,
}
#[derive(Clone, Debug)]
pub struct ActionDelay {
finished: bool,
duration: u32,
elapsed: f32,
}
impl Action {
pub fn finished(&self) -> bool {
use self::Action::*;
match self {
Parallel(actions) => actions.binary_search_by_key(&false, |ref action| action.finished).is_err(),
Basic(action) => action.finished,
Delay(delay) => delay.finished,
}
}
pub fn next(&mut self, properties: &mut TaskProperties, delta_time: f32) -> Result<bool, AnimationError> {
use self::Action::*;
match self {
Basic(action) => {
action.next(properties, delta_time);
},
Delay(delay) => {
delay.next(delta_time);
},
Parallel(actions) => {
for action in actions.iter_mut() {
action.next(properties, delta_time);
}
},
}
Ok(self.finished())
}
}
impl ActionBasic {
pub fn new(target: HashMap<String, StyleUnit>, duration: u32, easing: Easing) -> ActionBasic {
ActionBasic {
finished: false,
forever: false,
elapsed: 0.0,
duration,
target,
easing,
}
}
pub fn finished(&self) -> bool {
self.finished
}
pub fn next(&mut self, properties: &mut TaskProperties, delta_time: f32) -> Result<bool, AnimationError> {
use self::AnimationError::*;
use self::StyleUnit::*;
if self.elapsed < self.duration as f32 {
let progress = self.elapsed / self.duration as f32;
for (key, end_unit) in self.target.iter() {
let start_unit = properties.started.get(key)
.ok_or(MissingProperty(key.clone()))?;
let start = extract_unit_value(&start_unit);
let end = extract_unit_value(&end_unit);
let updated = self.easing.transition(&start, &end, &progress);
let updated = match end_unit {
Percent(_) => Percent(updated.into()),
Point(_) => Point(updated.into()),
_ => Point(0.0.into()),
};
properties.worked.insert(key.clone(), updated);
}
self.elapsed += delta_time;
Ok(false)
} else {
for (key, end_unit) in self.target.iter() {
properties.worked.insert(key.clone(), end_unit.clone());
}
self.elapsed += delta_time;
self.finished = true;
Ok(true)
}
}
}
impl ActionDelay {
pub fn new(duration: u32) -> ActionDelay {
ActionDelay {
finished: false,
elapsed: 0.0,
duration,
}
}
pub fn finished(&self) -> bool {
self.finished
}
pub fn next(&mut self, delta_time: f32) -> Result<bool, AnimationError> {
if self.elapsed < self.duration as f32 {
self.elapsed += delta_time;
Ok(false)
} else {
self.finished = true;
Ok(true)
}
}
}