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use {Line, Plane, is_zero};
use euclid::{Point2D, TypedTransform3D, TypedPoint3D, TypedVector3D, TypedRect};
use euclid::approxeq::ApproxEq;
use euclid::Trig;
use num_traits::{Float, One, Zero};
use std::{fmt, mem, ops};
pub struct LineProjection<T> {
pub markers: [T; 4],
}
impl<T> LineProjection<T> where
T : Copy + PartialOrd + ops::Sub<T, Output=T> + ops::Add<T, Output=T>
{
pub fn get_bounds(&self) -> (T, T) {
let (mut a, mut b, mut c, mut d) = (self.markers[0], self.markers[1], self.markers[2], self.markers[3]);
if a > c {
mem::swap(&mut a, &mut c);
}
if b > d {
mem::swap(&mut b, &mut d);
}
if a > b {
mem::swap(&mut a, &mut b);
}
if c > d {
mem::swap(&mut c, &mut d);
}
if b > c {
mem::swap(&mut b, &mut c);
}
debug_assert!(a <= b && b <= c && c <= d);
(a, d)
}
pub fn intersect(&self, other: &Self) -> bool {
let span = self.get_bounds();
let other_span = other.get_bounds();
let left = if span.0 < other_span.0 { span.0 } else { other_span.0 };
let right = if span.1 > other_span.1 { span.1 } else { other_span.1 };
right - left < span.1 - span.0 + other_span.1 - other_span.0
}
}
pub enum Intersection<T> {
Coplanar,
Outside,
Inside(T),
}
impl<T> Intersection<T> {
pub fn is_outside(&self) -> bool {
match *self {
Intersection::Outside => true,
_ => false,
}
}
pub fn is_inside(&self) -> bool {
match *self {
Intersection::Inside(_) => true,
_ => false,
}
}
}
#[derive(Debug, PartialEq)]
pub struct Polygon<T, U> {
pub points: [TypedPoint3D<T, U>; 4],
pub plane: Plane<T, U>,
pub anchor: usize,
}
impl<T: Clone, U> Clone for Polygon<T, U> {
fn clone(&self) -> Self {
Polygon {
points: [
self.points[0].clone(),
self.points[1].clone(),
self.points[2].clone(),
self.points[3].clone(),
],
plane: self.plane.clone(),
anchor: self.anchor,
}
}
}
impl<T, U> Polygon<T, U> where
T: Copy + fmt::Debug + ApproxEq<T> +
ops::Sub<T, Output=T> + ops::Add<T, Output=T> +
ops::Mul<T, Output=T> + ops::Div<T, Output=T> +
Zero + One + Float,
U: fmt::Debug,
{
pub fn from_points(
points: [TypedPoint3D<T, U>; 4],
anchor: usize,
) -> Option<Self> {
let edge1 = points[1] - points[0];
let edge2 = points[2] - points[0];
let edge3 = points[3] - points[0];
let edge4 = points[3] - points[1];
if edge2.square_length() < T::epsilon() || edge4.square_length() < T::epsilon() {
return None
}
let normal_rough1 = edge1.cross(edge2);
let normal_rough2 = edge2.cross(edge3);
let square_length1 = normal_rough1.square_length();
let square_length2 = normal_rough2.square_length();
let normal = if square_length1 > square_length2 {
normal_rough1 / square_length1.sqrt()
} else {
normal_rough2 / square_length2.sqrt()
};
let offset = -points[0].to_vector()
.dot(normal);
Some(Polygon {
points,
plane: Plane {
normal,
offset,
},
anchor,
})
}
pub fn from_rect(rect: TypedRect<T, U>, anchor: usize) -> Self {
Polygon {
points: [
rect.origin.to_3d(),
rect.top_right().to_3d(),
rect.bottom_right().to_3d(),
rect.bottom_left().to_3d(),
],
plane: Plane {
normal: TypedVector3D::new(T::zero(), T::zero(), T::one()),
offset: T::zero(),
},
anchor,
}
}
pub fn from_transformed_rect<V>(
rect: TypedRect<T, V>,
transform: TypedTransform3D<T, V, U>,
anchor: usize,
) -> Option<Self>
where
T: Trig + ops::Neg<Output=T>,
{
let points = [
transform.transform_point3d(&rect.origin.to_3d())?,
transform.transform_point3d(&rect.top_right().to_3d())?,
transform.transform_point3d(&rect.bottom_right().to_3d())?,
transform.transform_point3d(&rect.bottom_left().to_3d())?,
];
Self::from_points(points, anchor)
}
pub fn from_transformed_rect_with_inverse<V>(
rect: TypedRect<T, V>,
transform: &TypedTransform3D<T, V, U>,
inv_transform: &TypedTransform3D<T, U, V>,
anchor: usize,
) -> Option<Self>
where
T: Trig + ops::Neg<Output=T>,
{
let points = [
transform.transform_point3d(&rect.origin.to_3d())?,
transform.transform_point3d(&rect.top_right().to_3d())?,
transform.transform_point3d(&rect.bottom_right().to_3d())?,
transform.transform_point3d(&rect.bottom_left().to_3d())?,
];
let normal_raw = TypedVector3D::new(inv_transform.m13, inv_transform.m23, inv_transform.m33);
let normal_sql = normal_raw.square_length();
if normal_sql.approx_eq(&T::zero()) || transform.m44.approx_eq(&T::zero()) {
None
} else {
let normal = normal_raw / normal_sql.sqrt();
let offset = -TypedVector3D::new(transform.m41, transform.m42, transform.m43)
.dot(normal) / transform.m44;
Some(Polygon {
points,
plane: Plane {
normal,
offset,
},
anchor,
})
}
}
pub fn untransform_point(&self, point: TypedPoint3D<T, U>) -> Point2D<T> {
let a = self.points[1] - self.points[0];
let b = self.points[3] - self.points[0];
let c = point - self.points[0];
let a2 = a.dot(a);
let ab = a.dot(b);
let b2 = b.dot(b);
let ca = c.dot(a);
let cb = c.dot(b);
let denom = ab * ab - a2 * b2;
let x = ab * cb - b2 * ca;
let y = ab * ca - a2 * cb;
Point2D::new(x, y) / denom
}
pub fn transform<V>(
&self, transform: &TypedTransform3D<T, U, V>
) -> Option<Polygon<T, V>>
where
T: Trig,
V: fmt::Debug,
{
let mut points = [TypedPoint3D::origin(); 4];
for (out, point) in points.iter_mut().zip(self.points.iter()) {
let mut homo = transform.transform_point3d_homogeneous(point);
homo.w = homo.w.max(T::approx_epsilon());
*out = homo.to_point3d()?;
}
Polygon::from_points(points, self.anchor)
}
pub fn is_valid(&self) -> bool {
let is_planar = self.points
.iter()
.all(|p| is_zero(self.plane.signed_distance_to(p)));
let edges = [
self.points[1] - self.points[0],
self.points[2] - self.points[1],
self.points[3] - self.points[2],
self.points[0] - self.points[3],
];
let anchor = edges[3].cross(edges[0]);
let is_winding = edges
.iter()
.zip(edges[1..].iter())
.all(|(a, &b)| a.cross(b).dot(anchor) >= T::zero());
is_planar && is_winding
}
pub fn is_empty(&self) -> bool {
(self.points[0] - self.points[2]).square_length() < T::epsilon() ||
(self.points[1] - self.points[3]).square_length() < T::epsilon()
}
pub fn contains(&self, other: &Self) -> bool {
self.plane.contains(&other.plane)
}
pub fn project_on(&self, vector: &TypedVector3D<T, U>) -> LineProjection<T> {
LineProjection {
markers: [
vector.dot(self.points[0].to_vector()),
vector.dot(self.points[1].to_vector()),
vector.dot(self.points[2].to_vector()),
vector.dot(self.points[3].to_vector()),
],
}
}
pub fn intersect_plane(&self, other: &Plane<T, U>) -> Intersection<Line<T, U>> {
if other.are_outside(&self.points) {
debug!("\t\tOutside of the plane");
return Intersection::Outside
}
match self.plane.intersect(&other) {
Some(line) => Intersection::Inside(line),
None => {
debug!("\t\tCoplanar");
Intersection::Coplanar
}
}
}
pub fn intersect(&self, other: &Self) -> Intersection<Line<T, U>> {
if self.plane.are_outside(&other.points) || other.plane.are_outside(&self.points) {
debug!("\t\tOne is completely outside of the other");
return Intersection::Outside
}
match self.plane.intersect(&other.plane) {
Some(line) => {
let self_proj = self.project_on(&line.dir);
let other_proj = other.project_on(&line.dir);
if self_proj.intersect(&other_proj) {
Intersection::Inside(line)
} else {
debug!("\t\tProjection is outside");
Intersection::Outside
}
}
None => {
debug!("\t\tCoplanar");
Intersection::Coplanar
}
}
}
pub fn split(&mut self, line: &Line<T, U>) -> (Option<Self>, Option<Self>) {
debug!("\tSplitting");
if !is_zero(self.plane.normal.dot(line.dir)) ||
!is_zero(self.plane.signed_distance_to(&line.origin)) {
debug!("\t\tDoes not belong to the plane, normal dot={:?}, origin distance={:?}",
self.plane.normal.dot(line.dir), self.plane.signed_distance_to(&line.origin));
return (None, None)
}
let mut cuts = [None; 4];
for ((&b, &a), cut) in self.points
.iter()
.cycle()
.skip(1)
.zip(self.points.iter())
.zip(cuts.iter_mut())
{
let pr = line.origin - a - line.dir * line.dir.dot(line.origin - a);
let pb = b - a - line.dir * line.dir.dot(b - a);
let denom = pb.dot(pb);
if !denom.approx_eq(&T::zero()) {
let t = pr.dot(pb) / denom;
if t > T::zero() && t < T::one() {
*cut = Some(a + (b - a) * t);
}
}
}
let first = match cuts.iter().position(|c| c.is_some()) {
Some(pos) => pos,
None => return (None, None),
};
let second = match cuts[first+1 ..].iter().position(|c| c.is_some()) {
Some(pos) => first + 1 + pos,
None => return (None, None),
};
debug!("\t\tReached complex case [{}, {}]", first, second);
let (a, b) = (cuts[first].unwrap(), cuts[second].unwrap());
match second-first {
2 => {
let mut other_points = self.points;
other_points[first] = a;
other_points[(first+3) % 4] = b;
self.points[first+1] = a;
self.points[first+2] = b;
let poly = Polygon {
points: other_points,
.. self.clone()
};
(Some(poly), None)
}
3 => {
let xpoints = [
self.points[first+1],
self.points[first+2],
self.points[first+3],
b];
let ypoints = [a, self.points[first+1], b, b];
self.points = [self.points[first], a, b, b];
let poly1 = Polygon {
points: xpoints,
.. self.clone()
};
let poly2 = Polygon {
points: ypoints,
.. self.clone()
};
(Some(poly1), Some(poly2))
}
1 => {
let xpoints = [
b,
self.points[(first+2) % 4],
self.points[(first+3) % 4],
self.points[first]
];
let ypoints = [self.points[first], a, b, b];
self.points = [a, self.points[first+1], b, b];
let poly1 = Polygon {
points: xpoints,
.. self.clone()
};
let poly2 = Polygon {
points: ypoints,
.. self.clone()
};
(Some(poly1), Some(poly2))
}
_ => panic!("Unexpected indices {} {}", first, second),
}
}
}