[−][src]Struct euclid::TypedPoint3D
A 3d Point tagged with a unit.
Fields
x: T
y: T
z: T
Methods
impl<T: Copy + Zero, U> TypedPoint3D<T, U>
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impl<T: Copy + Zero, U> TypedPoint3D<T, U>
impl<T: Copy + One, U> TypedPoint3D<T, U>
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impl<T: Copy + One, U> TypedPoint3D<T, U>
pub fn to_array_4d(&self) -> [T; 4]
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pub fn to_array_4d(&self) -> [T; 4]
impl<T, U> TypedPoint3D<T, U> where
T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>,
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impl<T, U> TypedPoint3D<T, U> where
T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>,
pub fn lerp(&self, other: Self, t: T) -> Self
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pub fn lerp(&self, other: Self, t: T) -> Self
Linearly interpolate between this point and another point.
t
is expected to be between zero and one.
impl<T: Copy, U> TypedPoint3D<T, U>
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impl<T: Copy, U> TypedPoint3D<T, U>
pub fn new(x: T, y: T, z: T) -> Self
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pub fn new(x: T, y: T, z: T) -> Self
Constructor taking scalar values directly.
pub fn from_lengths(x: Length<T, U>, y: Length<T, U>, z: Length<T, U>) -> Self
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pub fn from_lengths(x: Length<T, U>, y: Length<T, U>, z: Length<T, U>) -> Self
Constructor taking properly typed Lengths instead of scalar values.
pub fn to_vector(&self) -> TypedVector3D<T, U>
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pub fn to_vector(&self) -> TypedVector3D<T, U>
Cast this point into a vector.
Equivalent to subtracting the origin to this point.
pub fn xy(&self) -> TypedPoint2D<T, U>
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pub fn xy(&self) -> TypedPoint2D<T, U>
Returns a 2d point using this point's x and y coordinates
pub fn xz(&self) -> TypedPoint2D<T, U>
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pub fn xz(&self) -> TypedPoint2D<T, U>
Returns a 2d point using this point's x and z coordinates
pub fn yz(&self) -> TypedPoint2D<T, U>
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pub fn yz(&self) -> TypedPoint2D<T, U>
Returns a 2d point using this point's x and z coordinates
pub fn x_typed(&self) -> Length<T, U>
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pub fn x_typed(&self) -> Length<T, U>
Returns self.x as a Length carrying the unit.
pub fn y_typed(&self) -> Length<T, U>
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pub fn y_typed(&self) -> Length<T, U>
Returns self.y as a Length carrying the unit.
pub fn z_typed(&self) -> Length<T, U>
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pub fn z_typed(&self) -> Length<T, U>
Returns self.z as a Length carrying the unit.
pub fn to_array(&self) -> [T; 3]
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pub fn to_array(&self) -> [T; 3]
pub fn to_untyped(&self) -> Point3D<T>
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pub fn to_untyped(&self) -> Point3D<T>
Drop the units, preserving only the numeric value.
pub fn from_untyped(p: &Point3D<T>) -> Self
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pub fn from_untyped(p: &Point3D<T>) -> Self
Tag a unitless value with units.
pub fn to_2d(&self) -> TypedPoint2D<T, U>
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pub fn to_2d(&self) -> TypedPoint2D<T, U>
Convert into a 2d point.
impl<T: Float, U> TypedPoint3D<T, U>
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impl<T: Float, U> TypedPoint3D<T, U>
impl<T: Round, U> TypedPoint3D<T, U>
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impl<T: Round, U> TypedPoint3D<T, U>
pub fn round(&self) -> Self
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pub fn round(&self) -> Self
Rounds each component to the nearest integer value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T: Ceil, U> TypedPoint3D<T, U>
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impl<T: Ceil, U> TypedPoint3D<T, U>
pub fn ceil(&self) -> Self
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pub fn ceil(&self) -> Self
Rounds each component to the smallest integer equal or greater than the original value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T: Floor, U> TypedPoint3D<T, U>
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impl<T: Floor, U> TypedPoint3D<T, U>
pub fn floor(&self) -> Self
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pub fn floor(&self) -> Self
Rounds each component to the biggest integer equal or lower than the original value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T: NumCast + Copy, U> TypedPoint3D<T, U>
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impl<T: NumCast + Copy, U> TypedPoint3D<T, U>
pub fn cast<NewT: NumCast + Copy>(&self) -> TypedPoint3D<NewT, U>
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pub fn cast<NewT: NumCast + Copy>(&self) -> TypedPoint3D<NewT, U>
Cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
pub fn try_cast<NewT: NumCast + Copy>(&self) -> Option<TypedPoint3D<NewT, U>>
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pub fn try_cast<NewT: NumCast + Copy>(&self) -> Option<TypedPoint3D<NewT, U>>
Fallible cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
pub fn to_f32(&self) -> TypedPoint3D<f32, U>
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pub fn to_f32(&self) -> TypedPoint3D<f32, U>
Cast into an f32
point.
pub fn to_f64(&self) -> TypedPoint3D<f64, U>
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pub fn to_f64(&self) -> TypedPoint3D<f64, U>
Cast into an f64
point.
pub fn to_usize(&self) -> TypedPoint3D<usize, U>
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pub fn to_usize(&self) -> TypedPoint3D<usize, U>
Cast into an usize
point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_u32(&self) -> TypedPoint3D<u32, U>
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pub fn to_u32(&self) -> TypedPoint3D<u32, U>
Cast into an u32
point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_i32(&self) -> TypedPoint3D<i32, U>
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pub fn to_i32(&self) -> TypedPoint3D<i32, U>
Cast into an i32
point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_i64(&self) -> TypedPoint3D<i64, U>
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pub fn to_i64(&self) -> TypedPoint3D<i64, U>
Cast into an i64
point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
Trait Implementations
impl<T: Copy + ApproxEq<T>, U> ApproxEq<TypedPoint3D<T, U>> for TypedPoint3D<T, U>
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impl<T: Copy + ApproxEq<T>, U> ApproxEq<TypedPoint3D<T, U>> for TypedPoint3D<T, U>
impl<T, U> PartialEq<TypedPoint3D<T, U>> for TypedPoint3D<T, U> where
T: PartialEq,
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impl<T, U> PartialEq<TypedPoint3D<T, U>> for TypedPoint3D<T, U> where
T: PartialEq,
impl<T, U> Eq for TypedPoint3D<T, U> where
T: Eq,
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impl<T, U> Eq for TypedPoint3D<T, U> where
T: Eq,
impl<T: One, U> From<TypedPoint3D<T, U>> for HomogeneousVector<T, U>
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impl<T: One, U> From<TypedPoint3D<T, U>> for HomogeneousVector<T, U>
impl<T: Copy, U> From<[T; 3]> for TypedPoint3D<T, U>
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impl<T: Copy, U> From<[T; 3]> for TypedPoint3D<T, U>
impl<T: Display, U> Display for TypedPoint3D<T, U>
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impl<T: Display, U> Display for TypedPoint3D<T, U>
impl<T: Debug, U> Debug for TypedPoint3D<T, U>
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impl<T: Debug, U> Debug for TypedPoint3D<T, U>
impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedPoint3D<T, U>> for TypedPoint3D<T, U>
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impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedPoint3D<T, U>> for TypedPoint3D<T, U>
impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector3D<T, U>> for TypedPoint3D<T, U>
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impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector3D<T, U>> for TypedPoint3D<T, U>
impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector3D<T, U>> for TypedPoint3D<T, U>
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impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector3D<T, U>> for TypedPoint3D<T, U>
impl<T: Copy + Mul<T, Output = T>, U> Mul<T> for TypedPoint3D<T, U>
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impl<T: Copy + Mul<T, Output = T>, U> Mul<T> for TypedPoint3D<T, U>
impl<T: Copy + Div<T, Output = T>, U> Div<T> for TypedPoint3D<T, U>
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impl<T: Copy + Div<T, Output = T>, U> Div<T> for TypedPoint3D<T, U>
impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>
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impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>
impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>
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impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>
impl<T, U> Hash for TypedPoint3D<T, U> where
T: Hash,
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impl<T, U> Hash for TypedPoint3D<T, U> where
T: Hash,
impl<T: Copy, U> Copy for TypedPoint3D<T, U>
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impl<T: Copy, U> Copy for TypedPoint3D<T, U>
impl<T: Clone, U> Clone for TypedPoint3D<T, U>
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impl<T: Clone, U> Clone for TypedPoint3D<T, U>
impl<T: Copy, U> Into<[T; 3]> for TypedPoint3D<T, U>
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impl<T: Copy, U> Into<[T; 3]> for TypedPoint3D<T, U>
impl<T, U> Serialize for TypedPoint3D<T, U> where
T: Serialize,
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impl<T, U> Serialize for TypedPoint3D<T, U> where
T: Serialize,
impl<'de, T, U> Deserialize<'de> for TypedPoint3D<T, U> where
T: Deserialize<'de>,
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impl<'de, T, U> Deserialize<'de> for TypedPoint3D<T, U> where
T: Deserialize<'de>,
Auto Trait Implementations
impl<T, U> Send for TypedPoint3D<T, U> where
T: Send,
U: Send,
impl<T, U> Send for TypedPoint3D<T, U> where
T: Send,
U: Send,
impl<T, U> Sync for TypedPoint3D<T, U> where
T: Sync,
U: Sync,
impl<T, U> Sync for TypedPoint3D<T, U> where
T: Sync,
U: Sync,
Blanket Implementations
impl<T> From for T
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impl<T> From for T
impl<T, U> TryFrom for T where
T: From<U>,
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impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
try_from
)Performs the conversion.
impl<T, U> TryInto for T where
U: TryFrom<T>,
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impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
try_from
)Performs the conversion.
impl<T, U> Into for T where
U: From<T>,
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impl<T, U> Into for T where
U: From<T>,
impl<T> Borrow for T where
T: ?Sized,
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impl<T> Borrow for T where
T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Any for T where
T: 'static + ?Sized,
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impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
🔬 This is a nightly-only experimental API. (get_type_id
)
this method will likely be replaced by an associated static
Gets the TypeId
of self
. Read more
impl<T> ToString for T where
T: Display + ?Sized,
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impl<T> ToString for T where
T: Display + ?Sized,
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
type Owned = T
fn to_owned(&self) -> T
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fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
fn clone_into(&self, target: &mut T)
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fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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impl<T> DeserializeOwned for T where
T: Deserialize<'de>,