[−][src]Struct euclid::TypedVector3D
A 3d Vector tagged with a unit.
Fields
x: T
y: T
z: T
Methods
impl<T: Copy + Zero, U> TypedVector3D<T, U>[src]
impl<T: Copy + Zero, U> TypedVector3D<T, U>pub fn zero() -> Self[src]
pub fn zero() -> SelfConstructor, setting all components to zero.
pub fn to_array_4d(&self) -> [T; 4][src]
pub fn to_array_4d(&self) -> [T; 4]impl<T, U> TypedVector3D<T, U>[src]
impl<T, U> TypedVector3D<T, U>impl<T: Copy, U> TypedVector3D<T, U>[src]
impl<T: Copy, U> TypedVector3D<T, U>pub fn from_lengths(
x: Length<T, U>,
y: Length<T, U>,
z: Length<T, U>
) -> TypedVector3D<T, U>[src]
pub fn from_lengths(
x: Length<T, U>,
y: Length<T, U>,
z: Length<T, U>
) -> TypedVector3D<T, U>Constructor taking properly typed Lengths instead of scalar values.
pub fn to_point(&self) -> TypedPoint3D<T, U>[src]
pub fn to_point(&self) -> TypedPoint3D<T, U>Cast this vector into a point.
Equivalent to adding this vector to the origin.
pub fn xy(&self) -> TypedVector2D<T, U>[src]
pub fn xy(&self) -> TypedVector2D<T, U>Returns a 2d vector using this vector's x and y coordinates
pub fn xz(&self) -> TypedVector2D<T, U>[src]
pub fn xz(&self) -> TypedVector2D<T, U>Returns a 2d vector using this vector's x and z coordinates
pub fn yz(&self) -> TypedVector2D<T, U>[src]
pub fn yz(&self) -> TypedVector2D<T, U>Returns a 2d vector using this vector's x and z coordinates
pub fn x_typed(&self) -> Length<T, U>[src]
pub fn x_typed(&self) -> Length<T, U>Returns self.x as a Length carrying the unit.
pub fn y_typed(&self) -> Length<T, U>[src]
pub fn y_typed(&self) -> Length<T, U>Returns self.y as a Length carrying the unit.
pub fn z_typed(&self) -> Length<T, U>[src]
pub fn z_typed(&self) -> Length<T, U>Returns self.z as a Length carrying the unit.
pub fn to_array(&self) -> [T; 3][src]
pub fn to_array(&self) -> [T; 3]pub fn to_untyped(&self) -> Vector3D<T>[src]
pub fn to_untyped(&self) -> Vector3D<T>Drop the units, preserving only the numeric value.
pub fn from_untyped(p: &Vector3D<T>) -> Self[src]
pub fn from_untyped(p: &Vector3D<T>) -> SelfTag a unitless value with units.
pub fn to_2d(&self) -> TypedVector2D<T, U>[src]
pub fn to_2d(&self) -> TypedVector2D<T, U>Convert into a 2d vector.
impl<T: Mul<T, Output = T> + Add<T, Output = T> + Sub<T, Output = T> + Copy, U> TypedVector3D<T, U>[src]
impl<T: Mul<T, Output = T> + Add<T, Output = T> + Sub<T, Output = T> + Copy, U> TypedVector3D<T, U>pub fn dot(self, other: Self) -> T[src]
pub fn dot(self, other: Self) -> Tpub fn cross(self, other: Self) -> Self[src]
pub fn cross(self, other: Self) -> Selfpub fn normalize(self) -> Self where
T: Float, [src]
pub fn normalize(self) -> Self where
T: Float, pub fn robust_normalize(self) -> Self where
T: Float, [src]
pub fn robust_normalize(self) -> Self where
T: Float, Return the normalized vector even if the length is larger than the max value of Float.
pub fn square_length(&self) -> T[src]
pub fn square_length(&self) -> Tpub fn length(&self) -> T where
T: Float, [src]
pub fn length(&self) -> T where
T: Float, impl<T, U> TypedVector3D<T, U> where
T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>, [src]
impl<T, U> TypedVector3D<T, U> where
T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>, pub fn lerp(&self, other: Self, t: T) -> Self[src]
pub fn lerp(&self, other: Self, t: T) -> SelfLinearly interpolate between this vector and another vector.
t is expected to be between zero and one.
impl<T: Float, U> TypedVector3D<T, U>[src]
impl<T: Float, U> TypedVector3D<T, U>impl<T: Round, U> TypedVector3D<T, U>[src]
impl<T: Round, U> TypedVector3D<T, U>pub fn round(&self) -> Self[src]
pub fn round(&self) -> SelfRounds each component to the nearest integer value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T: Ceil, U> TypedVector3D<T, U>[src]
impl<T: Ceil, U> TypedVector3D<T, U>pub fn ceil(&self) -> Self[src]
pub fn ceil(&self) -> SelfRounds each component to the smallest integer equal or greater than the original value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T: Floor, U> TypedVector3D<T, U>[src]
impl<T: Floor, U> TypedVector3D<T, U>pub fn floor(&self) -> Self[src]
pub fn floor(&self) -> SelfRounds each component to the biggest integer equal or lower than the original value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T: NumCast + Copy, U> TypedVector3D<T, U>[src]
impl<T: NumCast + Copy, U> TypedVector3D<T, U>pub fn cast<NewT: NumCast + Copy>(&self) -> TypedVector3D<NewT, U>[src]
pub fn cast<NewT: NumCast + Copy>(&self) -> TypedVector3D<NewT, U>Cast from one numeric representation to another, preserving the units.
When casting from floating vector to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round(), ceil() or floor() before casting.
pub fn try_cast<NewT: NumCast + Copy>(&self) -> Option<TypedVector3D<NewT, U>>[src]
pub fn try_cast<NewT: NumCast + Copy>(&self) -> Option<TypedVector3D<NewT, U>>Fallible cast from one numeric representation to another, preserving the units.
When casting from floating vector to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round(), ceil() or floor() before casting.
pub fn to_f32(&self) -> TypedVector3D<f32, U>[src]
pub fn to_f32(&self) -> TypedVector3D<f32, U>Cast into an f32 vector.
pub fn to_f64(&self) -> TypedVector3D<f64, U>[src]
pub fn to_f64(&self) -> TypedVector3D<f64, U>Cast into an f64 vector.
pub fn to_usize(&self) -> TypedVector3D<usize, U>[src]
pub fn to_usize(&self) -> TypedVector3D<usize, U>Cast into an usize vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
pub fn to_u32(&self) -> TypedVector3D<u32, U>[src]
pub fn to_u32(&self) -> TypedVector3D<u32, U>Cast into an u32 vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
pub fn to_i32(&self) -> TypedVector3D<i32, U>[src]
pub fn to_i32(&self) -> TypedVector3D<i32, U>Cast into an i32 vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
pub fn to_i64(&self) -> TypedVector3D<i64, U>[src]
pub fn to_i64(&self) -> TypedVector3D<i64, U>Cast into an i64 vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
impl<T, U> TypedVector3D<T, U> where
T: Signed, [src]
impl<T, U> TypedVector3D<T, U> where
T: Signed, impl<T: PartialOrd, U> TypedVector3D<T, U>[src]
impl<T: PartialOrd, U> TypedVector3D<T, U>pub fn greater_than(&self, other: &Self) -> BoolVector3D[src]
pub fn greater_than(&self, other: &Self) -> BoolVector3Dpub fn lower_than(&self, other: &Self) -> BoolVector3D[src]
pub fn lower_than(&self, other: &Self) -> BoolVector3Dimpl<T: PartialEq, U> TypedVector3D<T, U>[src]
impl<T: PartialEq, U> TypedVector3D<T, U>pub fn equal(&self, other: &Self) -> BoolVector3D[src]
pub fn equal(&self, other: &Self) -> BoolVector3Dpub fn not_equal(&self, other: &Self) -> BoolVector3D[src]
pub fn not_equal(&self, other: &Self) -> BoolVector3DTrait Implementations
impl<T: Copy + ApproxEq<T>, U> ApproxEq<TypedVector3D<T, U>> for TypedVector3D<T, U>[src]
impl<T: Copy + ApproxEq<T>, U> ApproxEq<TypedVector3D<T, U>> for TypedVector3D<T, U>fn approx_epsilon() -> Self[src]
fn approx_epsilon() -> Selffn approx_eq(&self, other: &Self) -> bool[src]
fn approx_eq(&self, other: &Self) -> boolfn approx_eq_eps(&self, other: &Self, eps: &Self) -> bool[src]
fn approx_eq_eps(&self, other: &Self, eps: &Self) -> boolimpl<T, U> PartialEq<TypedVector3D<T, U>> for TypedVector3D<T, U> where
T: PartialEq, [src]
impl<T, U> PartialEq<TypedVector3D<T, U>> for TypedVector3D<T, U> where
T: PartialEq, fn eq(&self, other: &Self) -> bool[src]
fn eq(&self, other: &Self) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
#[must_use]
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
fn ne(&self, other: &Rhs) -> boolThis method tests for !=.
impl<T, U> Eq for TypedVector3D<T, U> where
T: Eq, [src]
impl<T, U> Eq for TypedVector3D<T, U> where
T: Eq, impl<T: Zero, U> From<TypedVector3D<T, U>> for HomogeneousVector<T, U>[src]
impl<T: Zero, U> From<TypedVector3D<T, U>> for HomogeneousVector<T, U>fn from(v: TypedVector3D<T, U>) -> Self[src]
fn from(v: TypedVector3D<T, U>) -> SelfPerforms the conversion.
impl<T: Copy, U> From<[T; 3]> for TypedVector3D<T, U>[src]
impl<T: Copy, U> From<[T; 3]> for TypedVector3D<T, U>impl<T: Display, U> Display for TypedVector3D<T, U>[src]
impl<T: Display, U> Display for TypedVector3D<T, U>fn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl<T: Debug, U> Debug for TypedVector3D<T, U>[src]
impl<T: Debug, U> Debug for TypedVector3D<T, U>fn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector3D<T, U>> for TypedPoint3D<T, U>[src]
impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector3D<T, U>> for TypedPoint3D<T, U>type Output = Self
The resulting type after applying the - operator.
fn sub(self, other: TypedVector3D<T, U>) -> Self[src]
fn sub(self, other: TypedVector3D<T, U>) -> SelfPerforms the - operation.
impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector3D<T, U>> for TypedVector3D<T, U>[src]
impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector3D<T, U>> for TypedVector3D<T, U>type Output = Self
The resulting type after applying the - operator.
fn sub(self, other: Self) -> Self[src]
fn sub(self, other: Self) -> SelfPerforms the - operation.
impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector3D<T, U>> for TypedPoint3D<T, U>[src]
impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector3D<T, U>> for TypedPoint3D<T, U>type Output = Self
The resulting type after applying the + operator.
fn add(self, other: TypedVector3D<T, U>) -> Self[src]
fn add(self, other: TypedVector3D<T, U>) -> SelfPerforms the + operation.
impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector3D<T, U>> for TypedVector3D<T, U>[src]
impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector3D<T, U>> for TypedVector3D<T, U>type Output = Self
The resulting type after applying the + operator.
fn add(self, other: Self) -> Self[src]
fn add(self, other: Self) -> SelfPerforms the + operation.
impl<T: Copy + Mul<T, Output = T>, U> Mul<T> for TypedVector3D<T, U>[src]
impl<T: Copy + Mul<T, Output = T>, U> Mul<T> for TypedVector3D<T, U>type Output = Self
The resulting type after applying the * operator.
fn mul(self, scale: T) -> Self[src]
fn mul(self, scale: T) -> SelfPerforms the * operation.
impl<T: Copy + Mul<T, Output = T>, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedVector3D<T, U1>[src]
impl<T: Copy + Mul<T, Output = T>, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedVector3D<T, U1>type Output = TypedVector3D<T, U2>
The resulting type after applying the * operator.
fn mul(self, scale: TypedScale<T, U1, U2>) -> Self::Output[src]
fn mul(self, scale: TypedScale<T, U1, U2>) -> Self::OutputPerforms the * operation.
impl<T: Copy + Div<T, Output = T>, U> Div<T> for TypedVector3D<T, U>[src]
impl<T: Copy + Div<T, Output = T>, U> Div<T> for TypedVector3D<T, U>type Output = Self
The resulting type after applying the / operator.
fn div(self, scale: T) -> Self[src]
fn div(self, scale: T) -> SelfPerforms the / operation.
impl<T: Copy + Div<T, Output = T>, U1, U2> Div<TypedScale<T, U1, U2>> for TypedVector3D<T, U2>[src]
impl<T: Copy + Div<T, Output = T>, U1, U2> Div<TypedScale<T, U1, U2>> for TypedVector3D<T, U2>type Output = TypedVector3D<T, U1>
The resulting type after applying the / operator.
fn div(self, scale: TypedScale<T, U1, U2>) -> Self::Output[src]
fn div(self, scale: TypedScale<T, U1, U2>) -> Self::OutputPerforms the / operation.
impl<T: Copy + Neg<Output = T>, U> Neg for TypedVector3D<T, U>[src]
impl<T: Copy + Neg<Output = T>, U> Neg for TypedVector3D<T, U>type Output = Self
The resulting type after applying the - operator.
fn neg(self) -> Self[src]
fn neg(self) -> SelfPerforms the unary - operation.
impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>[src]
impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>fn add_assign(&mut self, other: TypedVector3D<T, U>)[src]
fn add_assign(&mut self, other: TypedVector3D<T, U>)Performs the += operation.
impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector3D<T, U>> for TypedVector3D<T, U>[src]
impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector3D<T, U>> for TypedVector3D<T, U>fn add_assign(&mut self, other: Self)[src]
fn add_assign(&mut self, other: Self)Performs the += operation.
impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>[src]
impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>fn sub_assign(&mut self, other: TypedVector3D<T, U>)[src]
fn sub_assign(&mut self, other: TypedVector3D<T, U>)Performs the -= operation.
impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector3D<T, U>> for TypedVector3D<T, U>[src]
impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector3D<T, U>> for TypedVector3D<T, U>fn sub_assign(&mut self, other: Self)[src]
fn sub_assign(&mut self, other: Self)Performs the -= operation.
impl<T: Copy + Mul<T, Output = T>, U> MulAssign<T> for TypedVector3D<T, U>[src]
impl<T: Copy + Mul<T, Output = T>, U> MulAssign<T> for TypedVector3D<T, U>fn mul_assign(&mut self, scale: T)[src]
fn mul_assign(&mut self, scale: T)Performs the *= operation.
impl<T: Copy + Div<T, Output = T>, U> DivAssign<T> for TypedVector3D<T, U>[src]
impl<T: Copy + Div<T, Output = T>, U> DivAssign<T> for TypedVector3D<T, U>fn div_assign(&mut self, scale: T)[src]
fn div_assign(&mut self, scale: T)Performs the /= operation.
impl<T, U> Hash for TypedVector3D<T, U> where
T: Hash, [src]
impl<T, U> Hash for TypedVector3D<T, U> where
T: Hash, fn hash<H: Hasher>(&self, h: &mut H)[src]
fn hash<H: Hasher>(&self, h: &mut H)Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, Feeds a slice of this type into the given [Hasher]. Read more
impl<T: Copy, U> Copy for TypedVector3D<T, U>[src]
impl<T: Copy, U> Copy for TypedVector3D<T, U>impl<T: Clone, U> Clone for TypedVector3D<T, U>[src]
impl<T: Clone, U> Clone for TypedVector3D<T, U>fn clone(&self) -> Self[src]
fn clone(&self) -> SelfReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)Performs copy-assignment from source. Read more
impl<T: Copy, U> Into<[T; 3]> for TypedVector3D<T, U>[src]
impl<T: Copy, U> Into<[T; 3]> for TypedVector3D<T, U>impl<T, U> Serialize for TypedVector3D<T, U> where
T: Serialize, [src]
impl<T, U> Serialize for TypedVector3D<T, U> where
T: Serialize, fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error> where
S: Serializer, [src]
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error> where
S: Serializer, Serialize this value into the given Serde serializer. Read more
impl<'de, T, U> Deserialize<'de> for TypedVector3D<T, U> where
T: Deserialize<'de>, [src]
impl<'de, T, U> Deserialize<'de> for TypedVector3D<T, U> where
T: Deserialize<'de>, fn deserialize<D>(deserializer: D) -> Result<Self, D::Error> where
D: Deserializer<'de>, [src]
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error> where
D: Deserializer<'de>, Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl<T, U> Send for TypedVector3D<T, U> where
T: Send,
U: Send,
impl<T, U> Send for TypedVector3D<T, U> where
T: Send,
U: Send, impl<T, U> Sync for TypedVector3D<T, U> where
T: Sync,
U: Sync,
impl<T, U> Sync for TypedVector3D<T, U> where
T: Sync,
U: Sync, Blanket Implementations
impl<T> From for T[src]
impl<T> From for Timpl<T, U> TryFrom for T where
T: From<U>, [src]
impl<T, U> TryFrom for T where
T: From<U>, type Error = !
try_from)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>try_from)Performs the conversion.
impl<T, U> TryInto for T where
U: TryFrom<T>, [src]
impl<T, U> TryInto for T where
U: TryFrom<T>, type Error = <U as TryFrom<T>>::Error
try_from)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>try_from)Performs the conversion.
impl<T, U> Into for T where
U: From<T>, [src]
impl<T, U> Into for T where
U: From<T>, impl<T> Borrow for T where
T: ?Sized, [src]
impl<T> Borrow for T where
T: ?Sized, impl<T> BorrowMut for T where
T: ?Sized, [src]
impl<T> BorrowMut for T where
T: ?Sized, fn borrow_mut(&mut self) -> &mut T[src]
fn borrow_mut(&mut self) -> &mut TMutably borrows from an owned value. Read more
impl<T> Any for T where
T: 'static + ?Sized, [src]
impl<T> Any for T where
T: 'static + ?Sized, fn get_type_id(&self) -> TypeId[src]
fn get_type_id(&self) -> TypeId🔬 This is a nightly-only experimental API. (get_type_id)
this method will likely be replaced by an associated static
Gets the TypeId of self. Read more
impl<T> ToString for T where
T: Display + ?Sized, [src]
impl<T> ToString for T where
T: Display + ?Sized, impl<T> ToOwned for T where
T: Clone, [src]
impl<T> ToOwned for T where
T: Clone, type Owned = T
fn to_owned(&self) -> T[src]
fn to_owned(&self) -> TCreates owned data from borrowed data, usually by cloning. Read more
fn clone_into(&self, target: &mut T)[src]
fn clone_into(&self, target: &mut T)🔬 This is a nightly-only experimental API. (toowned_clone_into)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> DeserializeOwned for T where
T: Deserialize<'de>, [src]
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,