[][src]Struct euclid::TypedVector3D

#[repr(C)]
pub struct TypedVector3D<T, U> { pub x: T, pub y: T, pub z: T, // some fields omitted }

A 3d Vector tagged with a unit.

Fields

Methods

impl<T: Copy + Zero, U> TypedVector3D<T, U>
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Constructor, setting all components to zero.

impl<T, U> TypedVector3D<T, U>
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Constructor taking scalar values directly.

impl<T: Copy, U> TypedVector3D<T, U>
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Constructor taking properly typed Lengths instead of scalar values.

Cast this vector into a point.

Equivalent to adding this vector to the origin.

Returns a 2d vector using this vector's x and y coordinates

Returns a 2d vector using this vector's x and z coordinates

Returns a 2d vector using this vector's x and z coordinates

Returns self.x as a Length carrying the unit.

Returns self.y as a Length carrying the unit.

Returns self.z as a Length carrying the unit.

Drop the units, preserving only the numeric value.

Tag a unitless value with units.

Convert into a 2d vector.

impl<T: Mul<T, Output = T> + Add<T, Output = T> + Sub<T, Output = T> + Copy, U> TypedVector3D<T, U>
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Return the normalized vector even if the length is larger than the max value of Float.

impl<T, U> TypedVector3D<T, U> where
    T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>, 
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Linearly interpolate between this vector and another vector.

t is expected to be between zero and one.

impl<T: Float, U> TypedVector3D<T, U>
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impl<T: Round, U> TypedVector3D<T, U>
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Rounds each component to the nearest integer value.

This behavior is preserved for negative values (unlike the basic cast).

impl<T: Ceil, U> TypedVector3D<T, U>
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Rounds each component to the smallest integer equal or greater than the original value.

This behavior is preserved for negative values (unlike the basic cast).

impl<T: Floor, U> TypedVector3D<T, U>
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Rounds each component to the biggest integer equal or lower than the original value.

This behavior is preserved for negative values (unlike the basic cast).

impl<T: NumCast + Copy, U> TypedVector3D<T, U>
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Cast from one numeric representation to another, preserving the units.

When casting from floating vector to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), ceil() or floor() before casting.

Fallible cast from one numeric representation to another, preserving the units.

When casting from floating vector to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), ceil() or floor() before casting.

Cast into an f32 vector.

Cast into an f64 vector.

Cast into an usize vector, truncating decimals if any.

When casting from floating vector vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

Cast into an u32 vector, truncating decimals if any.

When casting from floating vector vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

Cast into an i32 vector, truncating decimals if any.

When casting from floating vector vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

Cast into an i64 vector, truncating decimals if any.

When casting from floating vector vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

impl<T, U> TypedVector3D<T, U> where
    T: Signed
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impl<T: PartialOrd, U> TypedVector3D<T, U>
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impl<T: PartialEq, U> TypedVector3D<T, U>
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Trait Implementations

impl<T: Copy + ApproxEq<T>, U> ApproxEq<TypedVector3D<T, U>> for TypedVector3D<T, U>
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impl<T, U> PartialEq<TypedVector3D<T, U>> for TypedVector3D<T, U> where
    T: PartialEq
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<T, U> Eq for TypedVector3D<T, U> where
    T: Eq
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impl<T: Zero, U> From<TypedVector3D<T, U>> for HomogeneousVector<T, U>
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Performs the conversion.

impl<T: Copy, U> From<[T; 3]> for TypedVector3D<T, U>
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Performs the conversion.

impl<T: Display, U> Display for TypedVector3D<T, U>
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Formats the value using the given formatter. Read more

impl<T: Debug, U> Debug for TypedVector3D<T, U>
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Formats the value using the given formatter. Read more

impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector3D<T, U>> for TypedPoint3D<T, U>
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The resulting type after applying the - operator.

Performs the - operation.

impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector3D<T, U>> for TypedVector3D<T, U>
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The resulting type after applying the - operator.

Performs the - operation.

impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector3D<T, U>> for TypedPoint3D<T, U>
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The resulting type after applying the + operator.

Performs the + operation.

impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector3D<T, U>> for TypedVector3D<T, U>
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The resulting type after applying the + operator.

Performs the + operation.

impl<T: Copy + Mul<T, Output = T>, U> Mul<T> for TypedVector3D<T, U>
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The resulting type after applying the * operator.

Performs the * operation.

impl<T: Copy + Mul<T, Output = T>, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedVector3D<T, U1>
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The resulting type after applying the * operator.

Performs the * operation.

impl<T: Copy + Div<T, Output = T>, U> Div<T> for TypedVector3D<T, U>
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The resulting type after applying the / operator.

Performs the / operation.

impl<T: Copy + Div<T, Output = T>, U1, U2> Div<TypedScale<T, U1, U2>> for TypedVector3D<T, U2>
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The resulting type after applying the / operator.

Performs the / operation.

impl<T: Copy + Neg<Output = T>, U> Neg for TypedVector3D<T, U>
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The resulting type after applying the - operator.

Performs the unary - operation.

impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>
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Performs the += operation.

impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector3D<T, U>> for TypedVector3D<T, U>
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Performs the += operation.

impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>
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Performs the -= operation.

impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector3D<T, U>> for TypedVector3D<T, U>
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Performs the -= operation.

impl<T: Copy + Mul<T, Output = T>, U> MulAssign<T> for TypedVector3D<T, U>
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Performs the *= operation.

impl<T: Copy + Div<T, Output = T>, U> DivAssign<T> for TypedVector3D<T, U>
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Performs the /= operation.

impl<T, U> Hash for TypedVector3D<T, U> where
    T: Hash
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Feeds this value into the given [Hasher]. Read more

Feeds a slice of this type into the given [Hasher]. Read more

impl<T: Copy, U> Copy for TypedVector3D<T, U>
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impl<T: Clone, U> Clone for TypedVector3D<T, U>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<T: Copy, U> Into<[T; 3]> for TypedVector3D<T, U>
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Performs the conversion.

impl<T, U> Serialize for TypedVector3D<T, U> where
    T: Serialize
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Serialize this value into the given Serde serializer. Read more

impl<'de, T, U> Deserialize<'de> for TypedVector3D<T, U> where
    T: Deserialize<'de>, 
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Deserialize this value from the given Serde deserializer. Read more

Auto Trait Implementations

impl<T, U> Send for TypedVector3D<T, U> where
    T: Send,
    U: Send

impl<T, U> Sync for TypedVector3D<T, U> where
    T: Sync,
    U: Sync

Blanket Implementations

impl<T> From for T
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Performs the conversion.

impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

🔬 This is a nightly-only experimental API. (try_from)

Performs the conversion.

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

🔬 This is a nightly-only experimental API. (try_from)

Performs the conversion.

impl<T, U> Into for T where
    U: From<T>, 
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Performs the conversion.

impl<T> Borrow for T where
    T: ?Sized
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Immutably borrows from an owned value. Read more

impl<T> BorrowMut for T where
    T: ?Sized
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Mutably borrows from an owned value. Read more

impl<T> Any for T where
    T: 'static + ?Sized
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🔬 This is a nightly-only experimental API. (get_type_id)

this method will likely be replaced by an associated static

Gets the TypeId of self. Read more

impl<T> ToString for T where
    T: Display + ?Sized
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Converts the given value to a String. Read more

impl<T> ToOwned for T where
    T: Clone
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Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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