[−][src]Struct euclid::TypedVector2D
A 2d Vector tagged with a unit.
Fields
x: T
y: T
Methods
impl<T: Copy + Zero, U> TypedVector2D<T, U>
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impl<T: Copy + Zero, U> TypedVector2D<T, U>
pub fn zero() -> Self
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pub fn zero() -> Self
Constructor, setting all components to zero.
pub fn to_3d(&self) -> TypedVector3D<T, U>
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pub fn to_3d(&self) -> TypedVector3D<T, U>
Convert into a 3d vector.
impl<T, U> TypedVector2D<T, U>
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impl<T, U> TypedVector2D<T, U>
impl<T: Copy, U> TypedVector2D<T, U>
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impl<T: Copy, U> TypedVector2D<T, U>
pub fn from_lengths(x: Length<T, U>, y: Length<T, U>) -> Self
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pub fn from_lengths(x: Length<T, U>, y: Length<T, U>) -> Self
Constructor taking properly typed Lengths instead of scalar values.
pub fn extend(&self, z: T) -> TypedVector3D<T, U>
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pub fn extend(&self, z: T) -> TypedVector3D<T, U>
Create a 3d vector from this one, using the specified z value.
pub fn to_point(&self) -> TypedPoint2D<T, U>
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pub fn to_point(&self) -> TypedPoint2D<T, U>
Cast this vector into a point.
Equivalent to adding this vector to the origin.
pub fn yx(&self) -> Self
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pub fn yx(&self) -> Self
Swap x and y.
pub fn to_size(&self) -> TypedSize2D<T, U>
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pub fn to_size(&self) -> TypedSize2D<T, U>
Cast this vector into a size.
pub fn x_typed(&self) -> Length<T, U>
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pub fn x_typed(&self) -> Length<T, U>
Returns self.x as a Length carrying the unit.
pub fn y_typed(&self) -> Length<T, U>
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pub fn y_typed(&self) -> Length<T, U>
Returns self.y as a Length carrying the unit.
pub fn to_untyped(&self) -> Vector2D<T>
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pub fn to_untyped(&self) -> Vector2D<T>
Drop the units, preserving only the numeric value.
pub fn from_untyped(p: &Vector2D<T>) -> Self
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pub fn from_untyped(p: &Vector2D<T>) -> Self
Tag a unit-less value with units.
pub fn to_array(&self) -> [T; 2]
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pub fn to_array(&self) -> [T; 2]
impl<T, U> TypedVector2D<T, U> where
T: Trig + Copy + Sub<T, Output = T>,
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impl<T, U> TypedVector2D<T, U> where
T: Trig + Copy + Sub<T, Output = T>,
pub fn angle_from_x_axis(&self) -> Angle<T>
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pub fn angle_from_x_axis(&self) -> Angle<T>
Returns the angle between this vector and the x axis between -PI and PI.
impl<T, U> TypedVector2D<T, U> where
T: Copy + Mul<T, Output = T> + Add<T, Output = T> + Sub<T, Output = T>,
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impl<T, U> TypedVector2D<T, U> where
T: Copy + Mul<T, Output = T> + Add<T, Output = T> + Sub<T, Output = T>,
pub fn dot(self, other: Self) -> T
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pub fn dot(self, other: Self) -> T
Dot product.
pub fn cross(self, other: Self) -> T
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pub fn cross(self, other: Self) -> T
Returns the norm of the cross product [self.x, self.y, 0] x [other.x, other.y, 0]..
pub fn normalize(self) -> Self where
T: Float,
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pub fn normalize(self) -> Self where
T: Float,
pub fn robust_normalize(self) -> Self where
T: Float,
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pub fn robust_normalize(self) -> Self where
T: Float,
Return the normalized vector even if the length is larger than the max value of Float.
pub fn square_length(&self) -> T
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pub fn square_length(&self) -> T
pub fn length(&self) -> T where
T: Float,
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pub fn length(&self) -> T where
T: Float,
impl<T, U> TypedVector2D<T, U> where
T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>,
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impl<T, U> TypedVector2D<T, U> where
T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>,
pub fn lerp(&self, other: Self, t: T) -> Self
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pub fn lerp(&self, other: Self, t: T) -> Self
Linearly interpolate between this vector and another vector.
t
is expected to be between zero and one.
impl<T: Float, U> TypedVector2D<T, U>
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impl<T: Float, U> TypedVector2D<T, U>
impl<T: Round, U> TypedVector2D<T, U>
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impl<T: Round, U> TypedVector2D<T, U>
pub fn round(&self) -> Self
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pub fn round(&self) -> Self
Rounds each component to the nearest integer value.
This behavior is preserved for negative values (unlike the basic cast).
For example { -0.1, -0.8 }.round() == { 0.0, -1.0 }
.
impl<T: Ceil, U> TypedVector2D<T, U>
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impl<T: Ceil, U> TypedVector2D<T, U>
pub fn ceil(&self) -> Self
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pub fn ceil(&self) -> Self
Rounds each component to the smallest integer equal or greater than the original value.
This behavior is preserved for negative values (unlike the basic cast).
For example { -0.1, -0.8 }.ceil() == { 0.0, 0.0 }
.
impl<T: Floor, U> TypedVector2D<T, U>
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impl<T: Floor, U> TypedVector2D<T, U>
pub fn floor(&self) -> Self
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pub fn floor(&self) -> Self
Rounds each component to the biggest integer equal or lower than the original value.
This behavior is preserved for negative values (unlike the basic cast).
For example { -0.1, -0.8 }.floor() == { -1.0, -1.0 }
.
impl<T: NumCast + Copy, U> TypedVector2D<T, U>
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impl<T: NumCast + Copy, U> TypedVector2D<T, U>
pub fn cast<NewT: NumCast + Copy>(&self) -> TypedVector2D<NewT, U>
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pub fn cast<NewT: NumCast + Copy>(&self) -> TypedVector2D<NewT, U>
Cast from one numeric representation to another, preserving the units.
When casting from floating vector to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
pub fn try_cast<NewT: NumCast + Copy>(&self) -> Option<TypedVector2D<NewT, U>>
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pub fn try_cast<NewT: NumCast + Copy>(&self) -> Option<TypedVector2D<NewT, U>>
Fallible cast from one numeric representation to another, preserving the units.
When casting from floating vector to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
pub fn to_f32(&self) -> TypedVector2D<f32, U>
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pub fn to_f32(&self) -> TypedVector2D<f32, U>
Cast into an f32
vector.
pub fn to_f64(&self) -> TypedVector2D<f64, U>
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pub fn to_f64(&self) -> TypedVector2D<f64, U>
Cast into an f64
vector.
pub fn to_usize(&self) -> TypedVector2D<usize, U>
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pub fn to_usize(&self) -> TypedVector2D<usize, U>
Cast into an usize
vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_u32(&self) -> TypedVector2D<u32, U>
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pub fn to_u32(&self) -> TypedVector2D<u32, U>
Cast into an u32
vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_i32(&self) -> TypedVector2D<i32, U>
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pub fn to_i32(&self) -> TypedVector2D<i32, U>
Cast into an i32 vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_i64(&self) -> TypedVector2D<i64, U>
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pub fn to_i64(&self) -> TypedVector2D<i64, U>
Cast into an i64 vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
impl<T, U> TypedVector2D<T, U> where
T: Signed,
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impl<T, U> TypedVector2D<T, U> where
T: Signed,
impl<T: PartialOrd, U> TypedVector2D<T, U>
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impl<T: PartialOrd, U> TypedVector2D<T, U>
pub fn greater_than(&self, other: &Self) -> BoolVector2D
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pub fn greater_than(&self, other: &Self) -> BoolVector2D
pub fn lower_than(&self, other: &Self) -> BoolVector2D
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pub fn lower_than(&self, other: &Self) -> BoolVector2D
impl<T: PartialEq, U> TypedVector2D<T, U>
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impl<T: PartialEq, U> TypedVector2D<T, U>
pub fn equal(&self, other: &Self) -> BoolVector2D
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pub fn equal(&self, other: &Self) -> BoolVector2D
pub fn not_equal(&self, other: &Self) -> BoolVector2D
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pub fn not_equal(&self, other: &Self) -> BoolVector2D
Trait Implementations
impl<T: Copy + ApproxEq<T>, U> ApproxEq<TypedVector2D<T, U>> for TypedVector2D<T, U>
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impl<T: Copy + ApproxEq<T>, U> ApproxEq<TypedVector2D<T, U>> for TypedVector2D<T, U>
fn approx_epsilon() -> Self
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fn approx_epsilon() -> Self
fn approx_eq(&self, other: &Self) -> bool
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fn approx_eq(&self, other: &Self) -> bool
fn approx_eq_eps(&self, other: &Self, eps: &Self) -> bool
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fn approx_eq_eps(&self, other: &Self, eps: &Self) -> bool
impl<T, U> PartialEq<TypedVector2D<T, U>> for TypedVector2D<T, U> where
T: PartialEq,
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impl<T, U> PartialEq<TypedVector2D<T, U>> for TypedVector2D<T, U> where
T: PartialEq,
fn eq(&self, other: &Self) -> bool
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fn eq(&self, other: &Self) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
#[must_use]
fn ne(&self, other: &Rhs) -> bool
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#[must_use]
fn ne(&self, other: &Rhs) -> bool
This method tests for !=
.
impl<T, U> Eq for TypedVector2D<T, U> where
T: Eq,
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impl<T, U> Eq for TypedVector2D<T, U> where
T: Eq,
impl<T: Zero, U> From<TypedVector2D<T, U>> for HomogeneousVector<T, U>
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impl<T: Zero, U> From<TypedVector2D<T, U>> for HomogeneousVector<T, U>
fn from(v: TypedVector2D<T, U>) -> Self
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fn from(v: TypedVector2D<T, U>) -> Self
Performs the conversion.
impl<T: Copy, U> From<[T; 2]> for TypedVector2D<T, U>
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impl<T: Copy, U> From<[T; 2]> for TypedVector2D<T, U>
impl<T: Display, U> Display for TypedVector2D<T, U>
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impl<T: Display, U> Display for TypedVector2D<T, U>
fn fmt(&self, formatter: &mut Formatter) -> Result
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fn fmt(&self, formatter: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl<T: Debug, U> Debug for TypedVector2D<T, U>
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impl<T: Debug, U> Debug for TypedVector2D<T, U>
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector2D<T, U>> for TypedPoint2D<T, U>
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impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector2D<T, U>> for TypedPoint2D<T, U>
type Output = Self
The resulting type after applying the -
operator.
fn sub(self, other: TypedVector2D<T, U>) -> Self
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fn sub(self, other: TypedVector2D<T, U>) -> Self
Performs the -
operation.
impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector2D<T, U>> for TypedVector2D<T, U>
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impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector2D<T, U>> for TypedVector2D<T, U>
type Output = Self
The resulting type after applying the -
operator.
fn sub(self, other: Self) -> Self
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fn sub(self, other: Self) -> Self
Performs the -
operation.
impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector2D<T, U>> for TypedPoint2D<T, U>
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impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector2D<T, U>> for TypedPoint2D<T, U>
type Output = Self
The resulting type after applying the +
operator.
fn add(self, other: TypedVector2D<T, U>) -> Self
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fn add(self, other: TypedVector2D<T, U>) -> Self
Performs the +
operation.
impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector2D<T, U>> for TypedVector2D<T, U>
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impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector2D<T, U>> for TypedVector2D<T, U>
type Output = Self
The resulting type after applying the +
operator.
fn add(self, other: Self) -> Self
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fn add(self, other: Self) -> Self
Performs the +
operation.
impl<T: Copy + Mul<T, Output = T>, U> Mul<T> for TypedVector2D<T, U>
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impl<T: Copy + Mul<T, Output = T>, U> Mul<T> for TypedVector2D<T, U>
type Output = Self
The resulting type after applying the *
operator.
fn mul(self, scale: T) -> Self
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fn mul(self, scale: T) -> Self
Performs the *
operation.
impl<T: Copy + Mul<T, Output = T>, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedVector2D<T, U1>
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impl<T: Copy + Mul<T, Output = T>, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedVector2D<T, U1>
type Output = TypedVector2D<T, U2>
The resulting type after applying the *
operator.
fn mul(self, scale: TypedScale<T, U1, U2>) -> Self::Output
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fn mul(self, scale: TypedScale<T, U1, U2>) -> Self::Output
Performs the *
operation.
impl<T: Copy + Div<T, Output = T>, U> Div<T> for TypedVector2D<T, U>
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impl<T: Copy + Div<T, Output = T>, U> Div<T> for TypedVector2D<T, U>
type Output = Self
The resulting type after applying the /
operator.
fn div(self, scale: T) -> Self
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fn div(self, scale: T) -> Self
Performs the /
operation.
impl<T: Copy + Div<T, Output = T>, U1, U2> Div<TypedScale<T, U1, U2>> for TypedVector2D<T, U2>
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impl<T: Copy + Div<T, Output = T>, U1, U2> Div<TypedScale<T, U1, U2>> for TypedVector2D<T, U2>
type Output = TypedVector2D<T, U1>
The resulting type after applying the /
operator.
fn div(self, scale: TypedScale<T, U1, U2>) -> Self::Output
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fn div(self, scale: TypedScale<T, U1, U2>) -> Self::Output
Performs the /
operation.
impl<T: Copy + Neg<Output = T>, U> Neg for TypedVector2D<T, U>
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impl<T: Copy + Neg<Output = T>, U> Neg for TypedVector2D<T, U>
type Output = Self
The resulting type after applying the -
operator.
fn neg(self) -> Self
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fn neg(self) -> Self
Performs the unary -
operation.
impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector2D<T, U>> for TypedPoint2D<T, U>
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impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector2D<T, U>> for TypedPoint2D<T, U>
fn add_assign(&mut self, other: TypedVector2D<T, U>)
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fn add_assign(&mut self, other: TypedVector2D<T, U>)
Performs the +=
operation.
impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector2D<T, U>> for TypedVector2D<T, U>
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impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector2D<T, U>> for TypedVector2D<T, U>
fn add_assign(&mut self, other: Self)
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fn add_assign(&mut self, other: Self)
Performs the +=
operation.
impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector2D<T, U>> for TypedPoint2D<T, U>
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impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector2D<T, U>> for TypedPoint2D<T, U>
fn sub_assign(&mut self, other: TypedVector2D<T, U>)
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fn sub_assign(&mut self, other: TypedVector2D<T, U>)
Performs the -=
operation.
impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector2D<T, U>> for TypedVector2D<T, U>
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impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector2D<T, U>> for TypedVector2D<T, U>
fn sub_assign(&mut self, other: Self)
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fn sub_assign(&mut self, other: Self)
Performs the -=
operation.
impl<T: Copy + Mul<T, Output = T>, U> MulAssign<T> for TypedVector2D<T, U>
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impl<T: Copy + Mul<T, Output = T>, U> MulAssign<T> for TypedVector2D<T, U>
fn mul_assign(&mut self, scale: T)
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fn mul_assign(&mut self, scale: T)
Performs the *=
operation.
impl<T: Copy + Div<T, Output = T>, U> DivAssign<T> for TypedVector2D<T, U>
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impl<T: Copy + Div<T, Output = T>, U> DivAssign<T> for TypedVector2D<T, U>
fn div_assign(&mut self, scale: T)
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fn div_assign(&mut self, scale: T)
Performs the /=
operation.
impl<T, U> Hash for TypedVector2D<T, U> where
T: Hash,
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impl<T, U> Hash for TypedVector2D<T, U> where
T: Hash,
fn hash<H: Hasher>(&self, h: &mut H)
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fn hash<H: Hasher>(&self, h: &mut H)
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl<T: Copy, U> Copy for TypedVector2D<T, U>
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impl<T: Copy, U> Copy for TypedVector2D<T, U>
impl<T: Clone, U> Clone for TypedVector2D<T, U>
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impl<T: Clone, U> Clone for TypedVector2D<T, U>
fn clone(&self) -> Self
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fn clone(&self) -> Self
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl<T: Copy, U> Into<[T; 2]> for TypedVector2D<T, U>
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impl<T: Copy, U> Into<[T; 2]> for TypedVector2D<T, U>
impl<T, U> Serialize for TypedVector2D<T, U> where
T: Serialize,
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impl<T, U> Serialize for TypedVector2D<T, U> where
T: Serialize,
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error> where
S: Serializer,
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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error> where
S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl<'de, T, U> Deserialize<'de> for TypedVector2D<T, U> where
T: Deserialize<'de>,
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impl<'de, T, U> Deserialize<'de> for TypedVector2D<T, U> where
T: Deserialize<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error> where
D: Deserializer<'de>,
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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error> where
D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl<T, U> Send for TypedVector2D<T, U> where
T: Send,
U: Send,
impl<T, U> Send for TypedVector2D<T, U> where
T: Send,
U: Send,
impl<T, U> Sync for TypedVector2D<T, U> where
T: Sync,
U: Sync,
impl<T, U> Sync for TypedVector2D<T, U> where
T: Sync,
U: Sync,
Blanket Implementations
impl<T> From for T
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impl<T> From for T
impl<T, U> TryFrom for T where
T: From<U>,
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impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
try_from
)Performs the conversion.
impl<T, U> TryInto for T where
U: TryFrom<T>,
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impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
try_from
)Performs the conversion.
impl<T, U> Into for T where
U: From<T>,
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impl<T, U> Into for T where
U: From<T>,
impl<T> Borrow for T where
T: ?Sized,
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impl<T> Borrow for T where
T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Any for T where
T: 'static + ?Sized,
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impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
🔬 This is a nightly-only experimental API. (get_type_id
)
this method will likely be replaced by an associated static
Gets the TypeId
of self
. Read more
impl<T> ToString for T where
T: Display + ?Sized,
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impl<T> ToString for T where
T: Display + ?Sized,
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
type Owned = T
fn to_owned(&self) -> T
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fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
fn clone_into(&self, target: &mut T)
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fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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impl<T> DeserializeOwned for T where
T: Deserialize<'de>,